Offensive PUp barrels will now give you a random (offensive) PowerUp. We’ve made several tweaks and changes to car to car combat, as well as changing some of the caps on some of the PUps to make the overall multiplayer experience more balanced and fair. And in the Rig Wreck level, some snagging issues on ramps have been fixed. Many of the gaps in the Snow levels have been filled in, this was done to help reduce the frustration of driving around these areas. We’ve added some extra ramps and bridges to the city levels, which should help some of the heavy vehicles navigate the rooftops. The peds have been given some attention to sort out some of their dodgy behaviour. We’ve been improving the ped audio, they should now sound far more terrified! You may notice that Carmageddon: Reincarnation looks very different from the last update! We’ve made numerous rendering improvements to give Carmageddon its sexy new look. Further multithreading work is ongoing and will result in future performance benefits. The initial stage, “decoupling the renderer” is in this update, and led to significant framerate improvements. The latest gains have come (as before) from a lot of general optimisations and bug fixes, but the main boost has been from the first stage of multithreading the game engine – a much-needed engine upgrade that’s been in the pipeline for a long time, and is now under way. Please note that these results are from comparing the new build to the current Steam build (i.e. Here’s the average results that we’re seeing by testing the Career Mode in normal gameplay conditions:Ģ0-35% increase across the board on 720p, standard settingsġ5-20% increase across the board on 1080p, standard settingsĥ0-60% increase across the board on 720p, standard settingsġ5-25% increase across the board on 1080p, standard settings The techies have continued beavering away, and we’ve been diligently testing the results of their labours. is here! Please read below for a list of what’s changed. So, good folk out there in Carmaland, we hope you enjoy taking the new vehicles for a seasonal psychopathic spin… Thanks for supporting Carmageddon through 2015, and here’s looking forward to all the AMAZING STUFF that’s scheduled to come through 2016 too! Stay tuned for BIG news in the New Year! This should now be fixed! Join us in Multiplayer over the Holiday Season to give the changes a good thrashing too! In the last update we had a few reports of the Garage freezing for players using a Dual Core machine. We’ve hopefully closed the gap a bit between all the different cars so that player to player damage is fairer. We’ve been tweaking the numbers for the Offence and Defence stats for all the cars in Multiplayer. Points for kills should now feel a lot fairer and incorrect reports of suicide should be improved too. We’ve been making big improvements to the logic involved in figuring out who killed who, especially when there are more than two vehicles involved. Whilst fiddling in this area, we also made the Earthquake Bomb do more mine-like damage. Go Go Modders!Īny damage that causes whole body deformation – things like the damage you get from Mines, Slaughter Mortar, Mine Shitting Ability and Earthquake Bomb – now includes a chance for a chassis twist! It can even happen through extreme damage, such as falling off a very tall building or very high speed impacts. In order for us to get Blitzkrieger to work, we had to add support for vehicles which had more than 4 wheels plus support for tank tracks. Support for Vehicles with More than 4 Wheels! What else is NEW? Well, there’s this stuff TOO: PLUS! ALL the Carmageddons are 50% OFF in the STEAM WINTER SALE! Get a real HO-HO HOLIDAY Bargain with all titles on sale at HALF PRICE! It’s an open top racy number that sports a set of Ped-mangling teeth set into its front wings, and a vicious set of tyre-shredding wheel spinners!Ĭheck out the new promo video to see the dangerous duo in action… This new version is called the “Blitzkrieger”, and it’s got a terrifying set of tank tracks more than capable of crushing everything in its path!Īnd that’s not the only new vehicle to go roaring down Bleak City’s streets in… We’re also prouder than an elf with an antler down his trousers to introduce a sleek piece of classic continental metal for you to play with too, in the shape of “Shredlight”. And what’s Santa got for you in his bulging Update sack? Well, Santa’s pleased to announce the coming of the first TRACKED vehicle to the game! Yes, Heinz Faust is back in his updated killer ride. To help everyone get in the festive mood, today we’re releasing Update 3 for Carmageddon: Reincarnation. Happy Holidays, Carmafans! It’s UPDATE TIME again, plus the Carmageddons are HALF PRICE in the STEAM WINTER SALE!
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